On 14.12.2009 14:08, Aimee Trescothick wrote: > Did you install the both the FMOD libs and headers as per > http://wiki.secondlife.com/wiki/Microsoft_Windows_Builds#Fmod before running > develop.py? > > cmake caches it's settings in CMakeCache.txt, so if wasn't there the first > time it may not have noticed it is available now. Have a look in > CMakeCache.txt in the build directory for ... > > //Use closed source FMOD sound library. > FMOD:BOOL=ON
That may have been it: .. Building with FMOD audio support ... Wasn't in before. Tillie _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges