On 14.12.2009 14:08, Aimee Trescothick wrote:

> Did you install the both the FMOD libs and headers as per 
> http://wiki.secondlife.com/wiki/Microsoft_Windows_Builds#Fmod  before running 
> develop.py?
> 
> cmake caches it's settings in CMakeCache.txt, so if wasn't there the first 
> time it may not have noticed it is available now. Have a look in 
> CMakeCache.txt in the build directory for ...
> 
>       //Use closed source FMOD sound library.
>       FMOD:BOOL=ON

That may have been it:

..
Building with FMOD audio support
...

Wasn't in before.

Tillie
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to