There should be a way for scripts to check how much memory is avaiable int he pool for the sim, and for the parcel, and also how much memory the script will be limited to under a worse case scenario, scripts that can't be allowed to crash would check if they can still perform in worse case scenario and inform the owner if not. Would work kinda like how it is when one person owns mroe than one parcel in the sim, they can redistribute the prim count, witht he difference of it not being restricted to same owner. Scripts that are using more than it's quota for the worse case scenario are beyond the safety limits, beyond whatis recomended, they can crash and stuff, kinda like an overclocked CPU.
Ambrosia escreveu: > And the script instantly crashes because suddenly it holds more data > than it can when the avatar enters the sim? The alternative would be > for the script to keep the memory it uses..but that would defeat the > purpose of script limits, as now the sim would use up more memory than > the 300mb it is supposed to use as max. > > That's the main issue why, no, there needs to be a defined, fixed > number per square meter and avatar, that scripts can rely on being > fixed and usable, no matter what else is going on in the sim's parcels > or avatars. > > On Thu, Dec 17, 2009 at 15:37, Tigro Spottystripes > <tigrospottystri...@gmail.com> wrote: > >> But the limits should only be enforced when necessary, if there is a >> bunch of scripts in a 4x4 parcel and nothing else int he rest of the sim >> those scripts can use up all the sim script memory, if an avatar comes >> in, then the avaiablememory is divided between the parcel and the >> avatar, things like that >> > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges