Can't the sim code be made multithreaded and have scripts that are using
more memory than is avaiable be moved to a sepárated thread that runs on
virtual ram only, so people can have fast memory hogs if there is enough
memory left, but if other scripts need it, the memory hogs get
downgraded to slower mode and don't use the physical ram, nor get in the
way of other things in the sim. ?
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to