As a sidebar to this issue what if LL would identify scripting cases that can be replaced or minimized in memory useage/runtime and then work on doing so
just in avatars you have several cases to work with 1 Tinies: have an avatar shape that is say 0.3 meters tall to 1.5 meters tall (yes this will also allow for better child avatars) 2 Quadraped/Digitgrade: have a shape that is 4 footed 3 resize scripts: this can be solved by having a [halt script/done function] 4 bling/particle emitters/type animations: these could be flagged for the first ones to be halted if the sim needs memory 5 translation huds/devices: could somebody please build this into the client an other idea to solve memory problems (and solve a griefing problem at the same time) is if the sim starts getting "tight" then script halt and derez the highest NON parcel/sim owner avatar and all objects owned by this avatar. So if somebody decides to pop in and use some of those rezzer/particle storm objects they and their objects go "poof" but somebody that wants to have a party on their own parcel is "safe". -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges