Digitgrade is somthing completly different from quadruped... Robert Martin escreveu: > As a sidebar to this issue what if LL would identify scripting cases > that can be replaced > or minimized in memory useage/runtime and then work on doing so > > just in avatars you have several cases to work with > 1 Tinies: have an avatar shape that is say 0.3 meters tall to 1.5 > meters tall (yes this will also allow for better child avatars) > 2 Quadraped/Digitgrade: have a shape that is 4 footed > 3 resize scripts: this can be solved by having a [halt script/done function] > 4 bling/particle emitters/type animations: these could be flagged for > the first ones to be halted > if the sim needs memory > 5 translation huds/devices: could somebody please build this into the client > > > an other idea to solve memory problems (and solve a griefing problem > at the same time) > is if the sim starts getting "tight" then script halt and derez the > highest NON parcel/sim owner avatar and all objects owned by this > avatar. > So if somebody decides to pop in and use some of those rezzer/particle > storm objects they and their objects go "poof" but somebody that wants > to have a party on their own parcel is "safe". >
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