Frisby, Adam wrote: > It's worth pointing out that outside tools are a lot better. > > If you add inworld texturing facilities - you are unlikely to get much better > than MSPaint. Proper texturing requires proper tools (ie, Adobe Photoshop) - > likewise mesh editing requires decent tools to be effective. Inworld mesh > editing is really a unnessecary feature; sure you can do it - but it's cart > before the horse if you don't add mesh support at all first. >
There can be many levels of editing tool. The fact that id has gone to the expense to provide their professional level artists with relatively high-end in-world tools (even if they aren't as good as the "out-world" tools) suggests that they have found that there is a need for such tools to make things look "right." The fact that SL also involves collaboration/immersion as one of its main attractions makes it even more important. Even in MMORPG games, such tools might be of value. If WoW had the option to build a fort (perhaps using prefab boulders/bricks), as part of the game play in preparation for some PVP encounter or a quest, I'm pretty sure that you would find many people wanting to use them. Lawson _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges