On 01/24/2017 08:47 AM, Alan Pope wrote: > On 24 January 2017 at 10:22, Olivier Tilloy > <[email protected]> wrote: >> That sounds very similar to the issue I was having with the 0ad snap, >> which after much debugging I fixed by exporting $XLOCALEDIR, see >> details here: https://bazaar.launchpad.net/~osomon/+junk/0ad-snap/revision/8. >> > > You're a star. I have had a LÖVE (also SDL) game on the back burner > because keyboard input didn't work, this fixed it, and should open the > door for other games built using LÖVE into the store! > >> Let us know if that did the trick. >> Also, this should be documented somehow for people snapping X11/SDL >> games. Do we have a place for such tips and tricks? >> > > Maybe we need an X11/SDL plain launcher remote part which people can > pull in, that includes this kind of detail? > > Cheers, >
Is there any reason not to add it to the desktop-helpers remote part? XLOCALEDIR isn't SDL-specific, it just seems to be the first thing that's brought it to our attention. -- Michael Hall [email protected] -- Snapcraft mailing list [email protected] Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/snapcraft
