On Tue, Jan 24, 2017 at 3:04 PM, Michael Hall <[email protected]> wrote: > On 01/24/2017 08:47 AM, Alan Pope wrote: >> On 24 January 2017 at 10:22, Olivier Tilloy >> <[email protected]> wrote: >>> That sounds very similar to the issue I was having with the 0ad snap, >>> which after much debugging I fixed by exporting $XLOCALEDIR, see >>> details here: >>> https://bazaar.launchpad.net/~osomon/+junk/0ad-snap/revision/8. >>> >> >> You're a star. I have had a LÖVE (also SDL) game on the back burner >> because keyboard input didn't work, this fixed it, and should open the >> door for other games built using LÖVE into the store! >> >>> Let us know if that did the trick. >>> Also, this should be documented somehow for people snapping X11/SDL >>> games. Do we have a place for such tips and tricks? >>> >> >> Maybe we need an X11/SDL plain launcher remote part which people can >> pull in, that includes this kind of detail? >> >> Cheers, >> > > Is there any reason not to add it to the desktop-helpers remote part? > XLOCALEDIR isn't SDL-specific, it just seems to be the first thing > that's brought it to our attention.
There you go: https://github.com/ubuntu/snapcraft-desktop-helpers/pull/41 Not actually tested with an app using the desktop helpers, so feedback welcome! -- Snapcraft mailing list [email protected] Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/snapcraft
