ORLANDO, Fla. (Reuters) - Walt Disney World's newest attraction, which opened Thursday, cost $100 million to build and delivers a remarkable simulation of a rocket launch and spacecraft landing, right down to the nausea and brief moment of weightlessness.
Mission: Space even has its own national television ad
campaign, the first time Disney Corp. has done that for a single
attraction, the company said. It could easily be the most
expensive single attraction ever to open.
It is also part of a trend that finds major theme parks
spending like never before on new attractions. Expansion has
always been part of the business -- you can't bring 'em back if
you don't offer something new -- but the money being spent now is
especially noteworthy since park gates have never recovered from
the economic and security traumas of 2001.
Vivendi's Universal Studios Orlando is dropping $100 million on
three new rides based on Universal movie franchises -- The Mummy,
Shrek and Jimmy Neutron -- and Disney plans to spend $75 million
at its Disneyland park in Anaheim, California, on a Twilight Zone
Tower of Terror.
The days when theme parks were giant cash cows driving profits
for the corporations that owned them are over, and so are the days
when parks had to compete only with one another.
Now, theme parks have to compete against summer movie
blockbusters, video game releases or anything with a big opening,
said Brad Rix, Disney's vice president for Epcot, one of four
parks at Disney World and the one hosting Mission: Space.
"We've had to get a lot more sophisticated," Rix said. "When
you get on Mission: Space, you get a physical experience that
can't be simulated by a video game or summer movie. That's what we
have to deliver."
Mission: Space really is a giant leap beyond the dark-room
rides and merry-go-rounds that were for years the staple of theme
parks. The technology is the same used to train NASA (news
- web
sites) astronauts at the Johnson Space Center in Houston.
A centrifuge delivers more than two Gs of force during the
simulated liftoff, pinning guests deep into their seats while
space views are projected through the windows of the simulated
flight deck.
"It felt very familiar," said NASA astronaut Dan Barry, who was
on hand for the opening. "And just like the sims (simulators) we
use to train, it's never a perfectly smooth ride."
More than a few tourists had another experience familiar to
many astronauts: Their first ride left them more than a little
queasy. At one point, Disney workers had to send for more towels
to clean the floor.