The thing I found using one stick is that you can feed in an input that would cut your performance, like a touch of down when you are wanting to give it rudder. The big thing you need to do is find out if two or one stick is better for you for control, I ended up going to two sticks and found that with practice I could fly smoother when the conditions are light. But I also fly with a Stylus and most computer radios will let you have it linked up on the Rud/Ale mix so if I hand the radio to some one I can make it a single stick for them and still keep my method of madness ....Clarence

Jay Hunter wrote:
Chris,

That is VERY enlightening. I had just discovered I needed my elevator in my turns once I have the ship banked. I think I am going to return my rudder to my right stick. It will make flying it easier. And when I fly the aileron ships I will move it to the left side.

Thanks again..

jay

On 7/31/06, [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hi Jay,
I have been flying my Photon 1 in the IHLGF for 4 years. I have a
    Watson tailgroup on it (Spyderfoam/FG) which is close to the type
    the Photon II has.  I use alot of rudder throw and use the rudder
    for tight thermals, as well as using it for drag breaking and
    stalling.  You have to use the rudder in many ways, in order to
    get down fast, especially close to the ground.  Rudders may not
    stall themselves but they DO STALL THE PLANE.  You can go to the
    Drela sites and read about how tail surfaces stall.  Here are my
    observation and use.
1) I use ALOT of rudder throw. My desire is to up end the wing ASAP if I want to core a tight thermal. 2) I use Exponential on my Rudder, mainly to create the ability
    to put in minor changes when first moving the stick, and major
    throws on the extremes.
    3)  If I need to use it, especially at high altitudes, I have my
    dual rates set up to be 40-50% fo my normal throws.  I use this
    when I need to fly smoothly high, as well as letting some others
    fly the plane.
    4)  Rudders do stall.  However, if you are experincing Rudder
    stalls from level flight, then your CG is back to far.  Basically,
    you need to increase your glide speed slightly, as you are right
    at the point where any drag slows the entire wing down and it
    stalls.  Be aware, that your slowest glidespeed may not be your
    best L/D speed.  Often you need to add down elevator to speed the
    plane up then initiate the turn.
    5)  When flying rudder/Elevator, you do need to add up elevator in
    your turns.  You will find that once you initiate a bank, only the
    elevator is required.  The rudder is then only used to keep the
    plane in the bank when required, and level when it attempts to
    tuck in tighter in the turn.
    6)  I use rudder as a Spoiler/Brake all the time.  There are 2
    methods.
    7)  Method 1:  If you oscillate your rudder fast, the plane does
not respond, BUT the rudder acts as drag and brakes the airplane. It is like a swing/pendulum/harmonic thing. Try it when you are
    close to the ground apparoaching for a catch.  Basically a rudder
    drag brake.
    8)  Method 2:  If you move the rudders slowly, you can get a wings
    oscillation set up.  Big Throws make is so you can respond to
    making the plane turn back fast.  Doing this, you can essentially
    induced a s-turn and after 3 turns, like right, left, right, the
    wing tips will stall and you can getthe plane to drop 10 feet or so.
    9)  There are methods to do elevator stalls coming in.  You pull
    upp elevator up to a stall, let the nose drop, then pull up for a
    stall, but just as it peaks give down to level the plane then pull
    full up, which essentially mushes the wing in a flying level stall
    and the plane drops vertically while still flying.
    All these methods do require practice.  Bill Watson often said
    that for R/E ships 1 ft = 1 sec of flight time, so you can
    basically gauge how high you need to be to make a time.
    10)  While most now do not do it, I like to fly a gyro on a poly
    ship.  I tune down the gyro so that the rudder does ge affected
    when thermaling.  Try to tune it down as low as possible as
    required for the throw, but so it does not affect thermal turns.
    11)  My Rudders are fairly thick, and the LEs blunted.  the Drella
    sites will talk about airfoil deadband, as well as stalling.
12) As for the Rudder stick, are you right handed or left handed. As a right handed person I have flown with R/E on the right
    stick. This is like most.
I have been flying R/E HLGs for a very long time and basically
    those who fly aileron ships never realize the handicaps R/E ships
    have.  Sometimes I ask a aileron flyer to try a R/E ship because
    it does require a blend of R/E that shows a aileron pilot the need
    to add more rudder in turns.  I envy the aileron giys alot too,
    they fly their planes well.
Good Luck, Chris Adams
    LSF 348 LvL 5 (#8)


    -------- Original Message --------
    Subject: [RCSE] Re: Rudder Stalls and turns.
    From: "Jay Hunter" <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
    Date: Mon, July 31, 2006 9:20 am
    To: RCSE <[email protected] <mailto:[email protected]>>

    Rudder stalls  this is where I found the concept.  In the building
    instructions of the photon II there is mention of having too much
    deflection, and having too much deflection may 'stall the rudder'.

    http://www.netmeister.net/%7Ejerry/bldgp2.htm
    <http://www.netmeister.net/%7Ejerry/bldgp2.htm>

    Look in the cg section of the instructions.

    The consensus seems to be:

    1.  No one has heard of a rudder stall
    2.  A rudder turn requires some banking other wise you will just
    'slide'
    3.  Most people who use RES ships use the rudder on the right
    stick, not the left stick as I am doing at the present.

    Jay

    On 7/28/06, *Jay Hunter* <[EMAIL PROTECTED]
    <mailto:[EMAIL PROTECTED]>> wrote:

        I am trying to figure out if my rudder turns are accurate.  I
        think I am experienceing rudder stalls with my photon, from
        either too much deflection or from holding the deflection too
        long.

        In other word do I ever want the rudder to cause my plane to roll?

        Can someone explain to me what a rudderstall is and how to
        prevent it?

        Should all rudder turns remain flat?

        Also is a roll a rudder stall of sorts?

        Thanks,

        Jay




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