Jay If you have a Xmitter that is capible of mixing keep the rudder on the right but use the left too. One of my friends does this and I find myself flying both sticks. So no matter what you do you have rudder
Jeff On 8/1/06, clarence <[EMAIL PROTECTED]> wrote:
The thing I found using one stick is that you can feed in an input that would cut your performance, like a touch of down when you are wanting to give it rudder. The big thing you need to do is find out if two or one stick is better for you for control, I ended up going to two sticks and found that with practice I could fly smoother when the conditions are light. But I also fly with a Stylus and most computer radios will let you have it linked up on the Rud/Ale mix so if I hand the radio to some one I can make it a single stick for them and still keep my method of madness ....Clarence Jay Hunter wrote: > Chris, > > That is VERY enlightening. I had just discovered I needed my elevator > in my turns once I have the ship banked. I think I am going to return > my rudder to my right stick. It will make flying it easier. And when > I fly the aileron ships I will move it to the left side. > > Thanks again.. > > jay > > On 7/31/06, [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>* > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: > > Hi Jay, > > I have been flying my Photon 1 in the IHLGF for 4 years. I have a > Watson tailgroup on it (Spyderfoam/FG) which is close to the type > the Photon II has. I use alot of rudder throw and use the rudder > for tight thermals, as well as using it for drag breaking and > stalling. You have to use the rudder in many ways, in order to > get down fast, especially close to the ground. Rudders may not > stall themselves but they DO STALL THE PLANE. You can go to the > Drela sites and read about how tail surfaces stall. Here are my > observation and use. > > 1) I use ALOT of rudder throw. My desire is to up end the wing > ASAP if I want to core a tight thermal. > 2) I use Exponential on my Rudder, mainly to create the ability > to put in minor changes when first moving the stick, and major > throws on the extremes. > 3) If I need to use it, especially at high altitudes, I have my > dual rates set up to be 40-50% fo my normal throws. I use this > when I need to fly smoothly high, as well as letting some others > fly the plane. > 4) Rudders do stall. However, if you are experincing Rudder > stalls from level flight, then your CG is back to far. Basically, > you need to increase your glide speed slightly, as you are right > at the point where any drag slows the entire wing down and it > stalls. Be aware, that your slowest glidespeed may not be your > best L/D speed. Often you need to add down elevator to speed the > plane up then initiate the turn. > 5) When flying rudder/Elevator, you do need to add up elevator in > your turns. You will find that once you initiate a bank, only the > elevator is required. The rudder is then only used to keep the > plane in the bank when required, and level when it attempts to > tuck in tighter in the turn. > 6) I use rudder as a Spoiler/Brake all the time. There are 2 > methods. > 7) Method 1: If you oscillate your rudder fast, the plane does > not respond, BUT the rudder acts as drag and brakes the airplane. > It is like a swing/pendulum/harmonic thing. Try it when you are > close to the ground apparoaching for a catch. Basically a rudder > drag brake. > 8) Method 2: If you move the rudders slowly, you can get a wings > oscillation set up. Big Throws make is so you can respond to > making the plane turn back fast. Doing this, you can essentially > induced a s-turn and after 3 turns, like right, left, right, the > wing tips will stall and you can getthe plane to drop 10 feet or so. > 9) There are methods to do elevator stalls coming in. You pull > upp elevator up to a stall, let the nose drop, then pull up for a > stall, but just as it peaks give down to level the plane then pull > full up, which essentially mushes the wing in a flying level stall > and the plane drops vertically while still flying. > All these methods do require practice. Bill Watson often said > that for R/E ships 1 ft = 1 sec of flight time, so you can > basically gauge how high you need to be to make a time. > 10) While most now do not do it, I like to fly a gyro on a poly > ship. I tune down the gyro so that the rudder does ge affected > when thermaling. Try to tune it down as low as possible as > required for the throw, but so it does not affect thermal turns. > 11) My Rudders are fairly thick, and the LEs blunted. the Drella > sites will talk about airfoil deadband, as well as stalling. > 12) As for the Rudder stick, are you right handed or left handed. > As a right handed person I have flown with R/E on the right > stick. This is like most. > > I have been flying R/E HLGs for a very long time and basically > those who fly aileron ships never realize the handicaps R/E ships > have. Sometimes I ask a aileron flyer to try a R/E ship because > it does require a blend of R/E that shows a aileron pilot the need > to add more rudder in turns. I envy the aileron giys alot too, > they fly their planes well. > > Good Luck, > > Chris Adams > LSF 348 LvL 5 (#8) > > > > > -------- Original Message -------- > Subject: [RCSE] Re: Rudder Stalls and turns. > From: "Jay Hunter" <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> > Date: Mon, July 31, 2006 9:20 am > To: RCSE <[email protected] <mailto:[email protected]>> > > Rudder stalls this is where I found the concept. In the building > instructions of the photon II there is mention of having too much > deflection, and having too much deflection may 'stall the rudder'. > > http://www.netmeister.net/%7Ejerry/bldgp2.htm > <http://www.netmeister.net/%7Ejerry/bldgp2.htm> > > Look in the cg section of the instructions. > > The consensus seems to be: > > 1. No one has heard of a rudder stall > 2. A rudder turn requires some banking other wise you will just > 'slide' > 3. Most people who use RES ships use the rudder on the right > stick, not the left stick as I am doing at the present. > > Jay > > On 7/28/06, *Jay Hunter* <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > I am trying to figure out if my rudder turns are accurate. I > think I am experienceing rudder stalls with my photon, from > either too much deflection or from holding the deflection too > long. > > In other word do I ever want the rudder to cause my plane to roll? > > Can someone explain to me what a rudderstall is and how to > prevent it? > > Should all rudder turns remain flat? > > Also is a roll a rudder stall of sorts? > > Thanks, > > Jay > > > RCSE-List facilities provided by Model Airplane News. Send "subscribe" and "unsubscribe" requests to [EMAIL PROTECTED] Please note that subscribe and unsubscribe messages must be sent in text only format with MIME turned off. Email sent from web based email such as Hotmail and AOL are generally NOT in text format
RCSE-List facilities provided by Model Airplane News. Send "subscribe" and "unsubscribe" requests to [EMAIL PROTECTED] Please note that subscribe and unsubscribe messages must be sent in text only format with MIME turned off. Email sent from web based email such as Hotmail and AOL are generally NOT in text format

