Hey peoples,

 

It was a few weeks back I posted this question but just in case anyone
cared - it transpired that the geometry must be defunct. I'd written a
script that, based on a set of conditions would duplicate geometry if
needed. At first, I assumed it was my stupidity (which it may still
transpire to be true) but, having tested the script on a bunch of other
scenes with different geometry, it worked. So the only conclusion I can
make is that it was either a) duff geo, b) a duff scene or c) all the
above.

 

thanks for you're suggestions ( I did have a look into them all )

 

g

 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Ben
Beckett
Sent: 04 April 2012 16:27
To: [email protected]
Subject: Re: Duplicate Polymesh

 

Have you tried freezing the model, or setting it ZYZ as a natural pose.!
this has help me in the past.

 

Ben 

On 4 April 2012 16:12, Peter Agg <[email protected]> wrote:

Hey Garath,

Just out of interest, try selecting the object and running this little
snippet:

for obj in Application.Selection:
    for partition in Application.GetCurrentPass().Partitions:
        if obj.FullName in [o.FullName for o in partition.Members]:
            print "'%s' is in partition: '%s'" % (obj.Fullname,
partition.Name)


It should tell you what partition the selected objects are in (using the
current pass). Would be interesting to say what'd say...


Pete 

 

On 4 April 2012 16:09, Milan Vasek <[email protected]> wrote:

Well, i remember having problem like that when i was duplicating
instances. the only solution was to create instance from original mesh
each time. 

but never had this problem with polymesh objects though  

 

Milan Vasek

 

From: [email protected]

To: [email protected]

Cc: 

Date: Wed, 4 Apr 2012 16:04:44 +0100

Subject: Duplicate Polymesh

 

> Afternoon all,

>  

> When you duplicate a polymesh the duplicate is located in the same
partition as the original mesh. Has anyone come across it not doing
this? In fact it isn't in any partition, not even the background_objects
partition?!?!

>  

> The mesh exists in the viewport and the explorer, and it's renderable
-  but it's not in any partition in any pass - and I'm unable to put it
into an already existing partition or a new one

>  

> Any ideas greatly appreciated

>  

> cheers

>  

> g

 

 

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