Hey peoples,
It was a few weeks back I posted this question but just in case anyone cared - it transpired that the geometry must be defunct. I'd written a script that, based on a set of conditions would duplicate geometry if needed. At first, I assumed it was my stupidity (which it may still transpire to be true) but, having tested the script on a bunch of other scenes with different geometry, it worked. So the only conclusion I can make is that it was either a) duff geo, b) a duff scene or c) all the above. thanks for you're suggestions ( I did have a look into them all ) g ________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of Ben Beckett Sent: 04 April 2012 16:27 To: [email protected] Subject: Re: Duplicate Polymesh Have you tried freezing the model, or setting it ZYZ as a natural pose.! this has help me in the past. Ben On 4 April 2012 16:12, Peter Agg <[email protected]> wrote: Hey Garath, Just out of interest, try selecting the object and running this little snippet: for obj in Application.Selection: for partition in Application.GetCurrentPass().Partitions: if obj.FullName in [o.FullName for o in partition.Members]: print "'%s' is in partition: '%s'" % (obj.Fullname, partition.Name) It should tell you what partition the selected objects are in (using the current pass). Would be interesting to say what'd say... Pete On 4 April 2012 16:09, Milan Vasek <[email protected]> wrote: Well, i remember having problem like that when i was duplicating instances. the only solution was to create instance from original mesh each time. but never had this problem with polymesh objects though Milan Vasek From: [email protected] To: [email protected] Cc: Date: Wed, 4 Apr 2012 16:04:44 +0100 Subject: Duplicate Polymesh > Afternoon all, > > When you duplicate a polymesh the duplicate is located in the same partition as the original mesh. Has anyone come across it not doing this? In fact it isn't in any partition, not even the background_objects partition?!?! > > The mesh exists in the viewport and the explorer, and it's renderable - but it's not in any partition in any pass - and I'm unable to put it into an already existing partition or a new one > > Any ideas greatly appreciated > > cheers > > g

