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We have some scenes that are rather large, with objects that are
needing AO shading, but which are very far from the origin
(15,000-20,000 units away). The environment is enormous. Anyway, the further the object is from the origin, the longer it takes MR to render it's AO. We can even take a simple scene with a couple of primitives, move them way out, and see the same slow rendering. 1) is this unique to MR? 2) is there a known solution? (apart from scaling the whole scene down, which is not an option) --
Magnetic Dreams Animation
Studio, Inc.
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Title: Signature
- Trouble with Mental Ray AO on objects which are very f... Tim Crowson
- Re: Trouble with Mental Ray AO on objects which a... Vladimir Jankijevic
- Re: Trouble with Mental Ray AO on objects which a... Ed Manning
- RE: Trouble with Mental Ray AO on objects which a... Matt Lind
- Re: Trouble with Mental Ray AO on objects whi... Tim Crowson

