oh, I remember the times of manually tweaking the BSP settings to get rid
of those slowdowns...

->
http://softimage.wiki.softimage.com/xsidocs/EnvVars_EnvironmentVariableReference.htm

look out for the  MI_FORCE_OLD_BSP variable. But the again, this opens up
another can of worms...

cheers
vladimir

On Thu, Apr 19, 2012 at 2:18 PM, Tim Crowson <[email protected]
> wrote:

>  We have some scenes that are rather large, with objects that are needing
> AO shading, but which are very far from the origin (15,000-20,000 units
> away). The environment is enormous.
>
> Anyway, the further the object is from the origin, the longer it takes MR
> to render it's AO. We can even take a simple scene with a couple of
> primitives, move them way out, and see the same slow rendering.
>
> 1) is this unique to MR?
> 2) is there a known solution? (apart from scaling the whole scene down,
> which is not an option)
> --
>
>
>
> *Tim Crowson
> **Lead CG Artist*
>
>   *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> [email protected]
>
>
>



-- 
---------------------------------------
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---------------------------------------

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