oh, I remember the times of manually tweaking the BSP settings to get rid of those slowdowns...
-> http://softimage.wiki.softimage.com/xsidocs/EnvVars_EnvironmentVariableReference.htm look out for the MI_FORCE_OLD_BSP variable. But the again, this opens up another can of worms... cheers vladimir On Thu, Apr 19, 2012 at 2:18 PM, Tim Crowson <[email protected] > wrote: > We have some scenes that are rather large, with objects that are needing > AO shading, but which are very far from the origin (15,000-20,000 units > away). The environment is enormous. > > Anyway, the further the object is from the origin, the longer it takes MR > to render it's AO. We can even take a simple scene with a couple of > primitives, move them way out, and see the same slow rendering. > > 1) is this unique to MR? > 2) is there a known solution? (apart from scaling the whole scene down, > which is not an option) > -- > > > > *Tim Crowson > **Lead CG Artist* > > *Magnetic Dreams Animation Studio, Inc. > *2525 Lebanon Pike, Building C. Nashville, TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected] > > > -- --------------------------------------- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---------------------------------------
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