Nah, fresh blood is good. Anyone who has worked on a same project for 10 years knows that its gets to you. Changing to Maya team is then again not that different, but who cares. : ) I believe the new guys can deliver, maybe even better. Game development is not easy you know ; )
2012/4/20 Stefan Andersson <[email protected]> > Then leave to go to work for sidefx ;) > > > > On Apr 20, 2012, at 8:05, Raffaele Fragapane <[email protected]> > wrote: > > Open up houdini half way through and shout at them "see? DO YOU ****ING > SEE WHAT I MEAN?!". > Please. > > On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge < > [email protected]> wrote: > >> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! >> >> Guillaume Laforge >> >> Sorry, could not resist ;) >> >> Sent from my phone >> >> On 2012-04-19, at 21:53, Luc-Eric Rousseau <[email protected]> wrote: >> >> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski <[email protected]> >> wrote: >> >> Am I wrong in thinking that those who moved over to maya FX project are >> >> people largely responsible for ICE work in Softimage? Seeing how most >> of the >> >> new guys come with a strong game software engineering background, >> > >> > We've trained new people in ICE, they've been co-developing the ICE >> > features with us for two releases now. >> > ICE development will continue. Chun Pong did not list the full staff >> > on the product >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > >

