So this means an equal number of people were taken off Maya and moved
somewhere else, right?  It's a big game of musical chairs!

Hope for the best, prepare for the worst.

Paul

On Apr 20, 2012, at 2:23 AM, Juhani Karlsson <[email protected]>
wrote:

Nah, fresh blood is good.
Anyone who has worked on a same project for 10 years knows that its gets to
you. Changing to Maya team is then again not that different, but who cares.
: )
I believe the new guys can deliver, maybe even better. Game development is
not easy you know ; )


2012/4/20 Stefan Andersson <[email protected]>

> Then leave to go to work for sidefx ;)
>
>
>
> On Apr 20, 2012, at 8:05, Raffaele Fragapane <[email protected]>
> wrote:
>
> Open up houdini half way through and shout at them "see? DO YOU ****ING
> SEE WHAT I MEAN?!".
> Please.
>
> On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge <
> [email protected]> wrote:
>
>> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>>
>> Guillaume Laforge
>>
>> Sorry, could not resist ;)
>>
>> Sent from my phone
>>
>> On 2012-04-19, at 21:53, Luc-Eric Rousseau <[email protected]> wrote:
>>
>> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski <[email protected]>
>> wrote:
>> >> Am I wrong in thinking that those who moved over to maya FX project are
>> >> people largely responsible for ICE work in Softimage? Seeing how most
>> of the
>> >> new guys come with a strong game software engineering background,
>> >
>> > We've trained new people in ICE, they've been co-developing the ICE
>> > features with us for two releases now.
>> > ICE development will continue.  Chun Pong did not list the full staff
>> > on the product
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>

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