You can technically ignore it, but if your render is long, user's will get annoyed with it and complain. Thus for the best user experience, you want to pay attention to it. -ben
On Tue, May 1, 2012 at 6:15 PM, Nicolas Burtnyk <[email protected]> wrote: > Hey guys, > > Does anyone have any experience with the Custom Render Abort callback? > I'm confused by some statements and the example code in the docs. > > The docs say that in response to the abort callback we should halt further > processing as soon as possible and return CStatus::Abort from the Process > callback. > What is an acceptable "as soon as possible"? Obviously we can't check > whether the abort flag is set for every line of code. > Are there functions that will fail or hang if used after Abort has been > called? Anything else we should be aware of here? For instance is it > technically legal (albeit not nice to the user) to ignore the Abort callback > and just keep on extracting data and sending fragments to Soft? > > Also, I'm confused by this statement in the docs on the Abort callback: "The > optimal way of doing this is to unlock the scene graph first, and then check > whether the flag has been set, in which case it should stop immediately, > otherwise then lock the scene graph again and carry on." What is the purpose > of unlocking the scene graph prior to checking the abort flag? Why not just > unlock if we find that the abort flag has been set? > > Finally, in the ColorRenderer example in the docs, why is the abort check > that's done after sending each new fragment waiting on an event rather than > simply calling isAborted()? > Why the distinction here? > > Thanks! > > -Nicolas -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

