Understood - so given that I should use it, how do I use it properly?
On Tue, May 1, 2012 at 3:48 PM, Ben Houston <[email protected]> wrote: > You can technically ignore it, but if your render is long, user's will > get annoyed with it and complain. Thus for the best user experience, > you want to pay attention to it. > -ben > > On Tue, May 1, 2012 at 6:15 PM, Nicolas Burtnyk <[email protected]> > wrote: > > Hey guys, > > > > Does anyone have any experience with the Custom Render Abort callback? > > I'm confused by some statements and the example code in the docs. > > > > The docs say that in response to the abort callback we should halt > further > > processing as soon as possible and return CStatus::Abort from the Process > > callback. > > What is an acceptable "as soon as possible"? Obviously we can't check > > whether the abort flag is set for every line of code. > > Are there functions that will fail or hang if used after Abort has been > > called? Anything else we should be aware of here? For instance is it > > technically legal (albeit not nice to the user) to ignore the Abort > callback > > and just keep on extracting data and sending fragments to Soft? > > > > Also, I'm confused by this statement in the docs on the Abort callback: > "The > > optimal way of doing this is to unlock the scene graph first, and then > check > > whether the flag has been set, in which case it should stop immediately, > > otherwise then lock the scene graph again and carry on." What is the > purpose > > of unlocking the scene graph prior to checking the abort flag? Why not > just > > unlock if we find that the abort flag has been set? > > > > Finally, in the ColorRenderer example in the docs, why is the abort check > > that's done after sending each new fragment waiting on an event rather > than > > simply calling isAborted()? > > Why the distinction here? > > > > Thanks! > > > > -Nicolas > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. > >

