Thanks Eric, that's great info, the reason we have all shots in self contained 
folders is for modularity and ease of project retrieval from archive if 
required (eg if you need only shot 1 + the global project)
We would never use relative paths in this case.

Many thanks, Nick

From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Wednesday, 2 May 2012 12:27 PM
To: [email protected]
Subject: Re: Project Structure

I'm not sure I see the benefit of having a project for each shot and could lead 
to some issues referencing outside of the project structure if you are using 
relative paths to keep the project portable in case it needs to be remounted 
somewhere else. I believe the only file that needs to exist in a directory to 
make it a valid XSI Project is the hidden xsiproject file. >From there you can 
have the sub-directories laid out the way you want.

You can create a dummy project to create the xsiproject file which you can 
store somewhere (maybe in an addon with your pipeline tools). Delete that 
project directory. Then another script that creates the directory structure and 
copies the xsiproject file into the project's root folder making it play nice 
with Softimage. I did this at the last studio I was at and worked quite well 
and made it easy to simply run a command with some arguments that named the 
root project folder and a file path where to create the project and have all of 
our custom folders setup without having to do it all by hand for each of the 
new projects that came in. I had the directory structure laid out in an XML 
file so pretty much anyone could go in and tweak it if needed.

As for the unfold double UV sets I can only suggest to check that the Unfold 
operators are frozen out and maybe also deleting the "Unfold" properties that 
may still be living on the meshes.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Wed, May 2, 2012 at 11:07 AM, Nick Angus 
<[email protected]<mailto:[email protected]>> wrote:
Hi Folks,

I am slowly but surely porting my facility over from Maya to XSI, it will be a 
tricky process as I traverse the pro's and cons (many more pros of course!)
Our directory structure is currently broken into two categories, Global and 
Shots.  Global has an XSI project which contains all assets, and Shots contains 
an XSI project (per shot) where we do the layout/animation/lighting.
I am curious as to what best practice is in this case, is it going to cause 
problems referencing models from a separate project for instance?

The main reason for this question is a strange (and not very re-producible) 
problem we are having on referenced models where we get a second blank set of 
UV's. I have checked the Delta and they don't seem to be being created post 
referencing, but they are also not in the original model file, so it stands to 
reason that they must be being created post reference!
Referencing is the area I most need to catch up in, so it may be a symptom of 
my knowledge gap as well.  It may help to note these uv's were created with the 
built in unfold tool, and are named as such, I do recall having trouble at one 
point with unfold but I can't remember if it was related.

Cheers, Nick

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