hey enrique

i have been meaning to create an example 'synoptic' but haven't had time.
my current inspiration for a synoptic view is very similar to paolo's
zvgui...  http://www.paolodominici.com/products/zvgui/

there are a lot of fancy aspects to it, but i think the built in synoptic
editor and the panning are the most attractive parts of it.

i hope you can share your findings using pyqt as a synoptic view for
animators.

s

On Mon, May 7, 2012 at 3:32 AM, Enrique Caballero <
[email protected]> wrote:

> Just bringing this thread back to life.
>
>  We are getting more into using PYQT here and I am looking into completely
> replacing synoptics and use PYQT instead.
>
> I was hoping somebody could help me figure out how to get information from
> XSI sent to PYQT currently everything that I have done has been the
> opposite, where PYQT drives something, but does very little evaluation of
> the scene.
>
> An example would be.
>
> When a characters facial animation is animated, and the time slider
> scrubs, I will need the PYQT slider that drives that facial animation to
> detect the value change in XSI and show its new value in the menu.
>
> Currently I don't really know how to do that, as the example SignalSlot
> function that comes with this implementation only covers something with a
> registered event.
>
> Do I need to create onValueChanged events for every value on the rig?
>
> any help would be awesome, I'm pretty new to PYQT still.
>
> thanks,
>  Enrique
>
> On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
> [email protected]> wrote:
>
>> For those of us using linux, is there an out of box PYQT implementation
>> such as this that we can use?
>>
>>
>>
>> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi <[email protected]>wrote:
>>
>>> Oh ok, thanks for the info Steven.
>>>
>>>
>>> On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron <[email protected]> wrote:
>>>
>>>> well for your reference, i am using Alan Jones' cmake softimage module.
>>>> it automates a lot of the process for creating softimage plugins with
>>>> cmake. it can be found in the src\CMake\Modules folder. its very handy :)
>>>>
>>>> s
>>>>
>>>>
>>>> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi 
>>>> <[email protected]>wrote:
>>>>
>>>>> Yep that works too, I knew that it did not need shader lib for sure,
>>>>> but was not sure, so I set the path anyways.
>>>>>
>>>>>
>>>>> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron <[email protected]> wrote:
>>>>>
>>>>>> well it doesn't need that actually, let the entry in the cmake gui
>>>>>> stay red. just hit generate... does this work for you?
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>
>

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