hey enrique i have been meaning to create an example 'synoptic' but haven't had time. my current inspiration for a synoptic view is very similar to paolo's zvgui... http://www.paolodominici.com/products/zvgui/
there are a lot of fancy aspects to it, but i think the built in synoptic editor and the panning are the most attractive parts of it. i hope you can share your findings using pyqt as a synoptic view for animators. s On Mon, May 7, 2012 at 3:32 AM, Enrique Caballero < [email protected]> wrote: > Just bringing this thread back to life. > > We are getting more into using PYQT here and I am looking into completely > replacing synoptics and use PYQT instead. > > I was hoping somebody could help me figure out how to get information from > XSI sent to PYQT currently everything that I have done has been the > opposite, where PYQT drives something, but does very little evaluation of > the scene. > > An example would be. > > When a characters facial animation is animated, and the time slider > scrubs, I will need the PYQT slider that drives that facial animation to > detect the value change in XSI and show its new value in the menu. > > Currently I don't really know how to do that, as the example SignalSlot > function that comes with this implementation only covers something with a > registered event. > > Do I need to create onValueChanged events for every value on the rig? > > any help would be awesome, I'm pretty new to PYQT still. > > thanks, > Enrique > > On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero < > [email protected]> wrote: > >> For those of us using linux, is there an out of box PYQT implementation >> such as this that we can use? >> >> >> >> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi <[email protected]>wrote: >> >>> Oh ok, thanks for the info Steven. >>> >>> >>> On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron <[email protected]> wrote: >>> >>>> well for your reference, i am using Alan Jones' cmake softimage module. >>>> it automates a lot of the process for creating softimage plugins with >>>> cmake. it can be found in the src\CMake\Modules folder. its very handy :) >>>> >>>> s >>>> >>>> >>>> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi >>>> <[email protected]>wrote: >>>> >>>>> Yep that works too, I knew that it did not need shader lib for sure, >>>>> but was not sure, so I set the path anyways. >>>>> >>>>> >>>>> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron <[email protected]> wrote: >>>>> >>>>>> well it doesn't need that actually, let the entry in the cmake gui >>>>>> stay red. just hit generate... does this work for you? >>>>>> >>>>>> >>>>> >>>>> -- >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >> >

