Thank you very much guys this information is exactly what I needed.  I love
this list.


best,
 Enrique


On Tue, May 8, 2012 at 1:04 AM, Steven Caron <[email protected]> wrote:

> hey enrique
>
> i have been meaning to create an example 'synoptic' but haven't had time.
> my current inspiration for a synoptic view is very similar to paolo's
> zvgui...  http://www.paolodominici.com/products/zvgui/
>
> there are a lot of fancy aspects to it, but i think the built in synoptic
> editor and the panning are the most attractive parts of it.
>
> i hope you can share your findings using pyqt as a synoptic view for
> animators.
>
> s
>
>
> On Mon, May 7, 2012 at 3:32 AM, Enrique Caballero <
> [email protected]> wrote:
>
>> Just bringing this thread back to life.
>>
>>  We are getting more into using PYQT here and I am looking into
>> completely replacing synoptics and use PYQT instead.
>>
>> I was hoping somebody could help me figure out how to get information
>> from XSI sent to PYQT currently everything that I have done has been the
>> opposite, where PYQT drives something, but does very little evaluation of
>> the scene.
>>
>> An example would be.
>>
>> When a characters facial animation is animated, and the time slider
>> scrubs, I will need the PYQT slider that drives that facial animation to
>> detect the value change in XSI and show its new value in the menu.
>>
>> Currently I don't really know how to do that, as the example SignalSlot
>> function that comes with this implementation only covers something with a
>> registered event.
>>
>> Do I need to create onValueChanged events for every value on the rig?
>>
>> any help would be awesome, I'm pretty new to PYQT still.
>>
>> thanks,
>>  Enrique
>>
>> On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero <
>> [email protected]> wrote:
>>
>>> For those of us using linux, is there an out of box PYQT implementation
>>> such as this that we can use?
>>>
>>>
>>>
>>> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi 
>>> <[email protected]>wrote:
>>>
>>>> Oh ok, thanks for the info Steven.
>>>>
>>>>
>>>> On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron <[email protected]> wrote:
>>>>
>>>>> well for your reference, i am using Alan Jones' cmake softimage
>>>>> module. it automates a lot of the process for creating softimage plugins
>>>>> with cmake. it can be found in the src\CMake\Modules folder. its very 
>>>>> handy
>>>>> :)
>>>>>
>>>>> s
>>>>>
>>>>>
>>>>> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> Yep that works too, I knew that it did not need shader lib for sure,
>>>>>> but was not sure, so I set the path anyways.
>>>>>>
>>>>>>
>>>>>> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron <[email protected]>wrote:
>>>>>>
>>>>>>> well it doesn't need that actually, let the entry in the cmake gui
>>>>>>> stay red. just hit generate... does this work for you?
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>
>>
>

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