Thank you very much guys this information is exactly what I needed. I love this list.
best, Enrique On Tue, May 8, 2012 at 1:04 AM, Steven Caron <[email protected]> wrote: > hey enrique > > i have been meaning to create an example 'synoptic' but haven't had time. > my current inspiration for a synoptic view is very similar to paolo's > zvgui... http://www.paolodominici.com/products/zvgui/ > > there are a lot of fancy aspects to it, but i think the built in synoptic > editor and the panning are the most attractive parts of it. > > i hope you can share your findings using pyqt as a synoptic view for > animators. > > s > > > On Mon, May 7, 2012 at 3:32 AM, Enrique Caballero < > [email protected]> wrote: > >> Just bringing this thread back to life. >> >> We are getting more into using PYQT here and I am looking into >> completely replacing synoptics and use PYQT instead. >> >> I was hoping somebody could help me figure out how to get information >> from XSI sent to PYQT currently everything that I have done has been the >> opposite, where PYQT drives something, but does very little evaluation of >> the scene. >> >> An example would be. >> >> When a characters facial animation is animated, and the time slider >> scrubs, I will need the PYQT slider that drives that facial animation to >> detect the value change in XSI and show its new value in the menu. >> >> Currently I don't really know how to do that, as the example SignalSlot >> function that comes with this implementation only covers something with a >> registered event. >> >> Do I need to create onValueChanged events for every value on the rig? >> >> any help would be awesome, I'm pretty new to PYQT still. >> >> thanks, >> Enrique >> >> On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero < >> [email protected]> wrote: >> >>> For those of us using linux, is there an out of box PYQT implementation >>> such as this that we can use? >>> >>> >>> >>> On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi >>> <[email protected]>wrote: >>> >>>> Oh ok, thanks for the info Steven. >>>> >>>> >>>> On Wed, Dec 7, 2011 at 5:24 PM, Steven Caron <[email protected]> wrote: >>>> >>>>> well for your reference, i am using Alan Jones' cmake softimage >>>>> module. it automates a lot of the process for creating softimage plugins >>>>> with cmake. it can be found in the src\CMake\Modules folder. its very >>>>> handy >>>>> :) >>>>> >>>>> s >>>>> >>>>> >>>>> On Wed, Dec 7, 2011 at 2:21 PM, Alok Gandhi <[email protected] >>>>> > wrote: >>>>> >>>>>> Yep that works too, I knew that it did not need shader lib for sure, >>>>>> but was not sure, so I set the path anyways. >>>>>> >>>>>> >>>>>> On Wed, Dec 7, 2011 at 2:08 PM, Steven Caron <[email protected]>wrote: >>>>>> >>>>>>> well it doesn't need that actually, let the entry in the cmake gui >>>>>>> stay red. just hit generate... does this work for you? >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>> >> >

