Great to hear Graham! Thanks for keeping us in the loop!

On May 11, 2012 12:46 PM, "Graham Bell" <[email protected]> wrote:

Hi All

I recall some time back on this list, some had mentioned about Autodesk
University (AU) and the lack of any real M&E classes and importantly
Softimage ones.
Well this year we've started an ambitious project recently to deliver a
large scale entertainment track for AU.

For those who are not familiar with Autodesk University(AU) think of it as
a week-long monster user group for people using Autodesk software.  Last
year over 8000 people attended.  AU is always held at the end of November
and depending on your focus and what you sign up for is between 3 and 5
days long.  During the event there were over 300 classes and lectures as
well as parties, events and networking opportunities.  Up until now
Entertainment has been a very small focus at AU except in visualization and
there we want to change that.  Over the next couple years the plan is to
build this into a major component of AU which means 40 or 50 sessions
dedicated to entertainment and ultimately getting up to a couple thousand
entertainment Attendees.
Obviously to do this, the key is to have good speakers who know their stuff
and have interesting credits and histories.  Which is where hopefully you
guys come in.

We're looking for talks from all entertainment industries including Games,
Film, TV etc.  This year we've defined a few tracks that the talks would
fall into and ideally we're interested in sessions that use a couple of our
tools together even if one is in a secondary role.

Core Techniques:.  Modeling, animation, rendering, shading, sketching, etc.
 You can focus on any of our products or even better on a combination.  As
an example "Advanced texture and shader creation with Mudbox and Maya" or
"Games modeling techniques in 3ds Max"

Techniques for the Technical Director:  Classes on rigging, scripting, tool
creation, motion capture and building pipelines.  A couple examples could
be "Advanced facial rigging in 3ds max", "Rigging with Muscles in Maya" or
"Building pipelines with Autodesk tools and Python"

Visual Effects:  Classes on Particles and dynamics and building up effects
for specific types of shots.  An example would be "Using Softimage ICE to
simulate nature" or "A to Z believable explosions using 3ds Max and Maya".

Industry Talks:  These sessions tend to be not about product usage and more
about higher level workflows and the business of entertainment.  A couple
example titles would be "How to make your own short film. Tips from someone
who has been there" or "So you want to build a successful Iphone game?
 It's about more than just the game."

Case Studies: These sessions are all about looking at existing projects and
how they came together.

You can find more info on the submissions process here
http://au.autodesk.com/?nd=slv2012_proposal_checklist
The call for submissions closes on May 22 and you can submit as many ideas
for sessions as you like.  Here is the submissions website...
http://au.autodesk.com/?nd=slv2012_call_for_proposals




Thx,

Graham


Graham Bell
Application Specialist
Media & Entertainment - EMEA

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