oh, ok. :)

well if python is getting wonky/messed up, then certainly the pyqt plugin
can be affected

On Thu, May 17, 2012 at 11:51 PM, Sandy Sutherland <
[email protected]> wrote:

>  LOL - no you are missing the point, I do not think it is the plugin at
> all, I think that some scenes just get flakey, and this might affect the
> plugin.
>
> Qt here just rocks!!
>
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> [email protected]
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Steven Caron [
> [email protected]]
> *Sent:* 18 May 2012 08:38
>
> *To:* [email protected]
> *Subject:* Re: Merging Scene Fixes qtSoftimage plugin error why?
>
>  ok, weird stuff for sure. but how can you be sure all of that is because
> of the qt plugin? i mean batch rendering, really?
>
>  i am afraid if you think its the qt plugin to blame, i think you might
> want to stop using it for a bit and see if normality returns.
>
>  s
>
> On Thu, May 17, 2012 at 11:25 PM, Sandy Sutherland <
> [email protected]> wrote:
>
>>  Steven I saw you mentioned it does not persist any data - BUT we have
>> had some wierd stuff go down here, including scenes that completely lose
>> render options.  You could render a region, but try and render the scene
>> either preview or proper and you get script errors all over the place.
>> Also scenes that crash on the farm AND the batch crash on local machines
>> first time, then if you just leave them they suddenly work fine.
>>
>> There are greater forces at work here [tongue in cheek]
>>
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> [email protected]
>> _____________________________
>>
>>
>>
>>
>>   ------------------------------
>> *From:* [email protected] [
>> [email protected]] on behalf of Steven Caron [
>> [email protected]]
>> *Sent:* 18 May 2012 08:02
>>
>> *To:* [email protected]
>> *Subject:* Re: Merging Scene Fixes qtSoftimage plugin error why?
>>
>>   as i said, the plugin does not depend on any data persisted in a
>> scene. if the example plugins run without issue then its not the plugin's
>> fault but the gui/app they are trying to run.
>>
>>  s
>>
>> On Thu, May 17, 2012 at 10:36 PM, Sandy Sutherland <
>> [email protected]> wrote:
>>
>>>  Maybe there is something in the scene data that Qt uses/needs?  And
>>> that data is fubar in that scene at scene level.
>>>
>>> S.
>>>
>>> _____________________________
>>> Sandy Sutherland
>>> Technical Supervisor
>>> [email protected]
>>> _____________________________
>>>
>>>
>>>
>>>
>>>   ------------------------------
>>> *From:* [email protected] [
>>> [email protected]] on behalf of Eric Turman [
>>> [email protected]]
>>> *Sent:* 17 May 2012 22:07
>>> *To:* [email protected]
>>> *Subject:* Re: Merging Scene Fixes qtSoftimage plugin error why?
>>>
>>>   Did this scenes happen to originate in an older version of Softimage
>>> where QuickTime wasn't supported by 64 bit?
>>>
>>> On Thu, May 17, 2012 at 1:40 PM, Jared Glass <
>>> [email protected]> wrote:
>>>
>>>> Hi Steven and Jo
>>>> A few days back I had to open an animators scene to do some tests and
>>>> for some reason the qtSoftimage plugin just wouldn't work at all. Xsi would
>>>> load the scene and it would automatically report that COM Error: Out of
>>>> present range. (0x-7ffdfff6) error. Luckily this doesn't happen too often
>>>> anymore, but with this specific scene no matter how many times I closed and
>>>> reopened it, not once did the plugin work. BUT...when I merged it into a
>>>> new scene all of a sudden the plugin started working again, without any
>>>> issues. This new merged scene I have opened and closed several times just
>>>> to make sure this isn't random and so far the plugin has been absolutely
>>>> fine.
>>>>
>>>> My question to you is do you have any idea as to why this could happen?
>>>> And to the rest of the list; does anyone know what is stored in an xsi
>>>> scene that gets lost when the scene is merged that could cause
>>>> conflicts/errors?
>>>>
>>>> Thanks for all the help so far :)
>>>> --
>>>> Kind Regards,
>>>> Jared Glass <[email protected]> | Technical Lead
>>>> Triggerfish Animation Studios <http://www.triggerfish.co.za>
>>>> Zambezia Movie <http://www.zambeziamovie.com/> | Khumba 
>>>> Movie<http://www.triggerfish.co.za/khumba/>
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>

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