for each particle you need to look up closest locations on the surface... you should be able to use an array of positions (StrandPosition)
s On Fri, May 18, 2012 at 12:21 PM, Dominik <[email protected]> wrote: > Hey list, > > I hope some Ice master could help me with that. > > I'm trying to deform strands by using the vector flow stored on the > emitter surface. This vector flow is composed by the closest pointtangent > of a curve, drew on the surface. Until now, I have my vector flow > transfert to the strands pointcloud, but I've no idea how I could apply > this deformation on the strands. > > I linked an image to help... > > > > *Dominik Kirouac // SHED* > artiste 3D**** > > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>*** > * > > ** ** > >

