or just use the "bend strand towards vector". This works nice for short strands
On 2012/05/18 09:23 PM, Steven Caron wrote:
for each particle you need to look up closest locations on the surface... you should be able to use an array of positions (StrandPosition)

s

On Fri, May 18, 2012 at 12:21 PM, Dominik <[email protected] <mailto:[email protected]>> wrote:

    Hey list,

    I hope some Ice master could help me with that.

    I'm trying to deform strands by using the vector flow stored on
    the emitter surface. This vector flow is composed by the closest
    pointtangent of a curve, drew on the surface.  Until now, I have
    my vector flow transfert to the strands pointcloud, but I've no
    idea how I could apply this deformation on the strands.

    I linked an image to help...



    *Dominik Kirouac // SHED*
    artiste 3D

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