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Hi Amaan, I see that the arnold shader for maya file has extension .mtd. I developed a tranform cache binary file format for our pipeline by the same extension name. I named it on as an acronym for Modus Transform Data or mtd. Is the file format .mtd standard for Maya shader? ![]() On 28/05/2012 11:45 AM, Grahame Fuller wrote: Great stuff. Thanks! grayFrom: [email protected] [mailto:[email protected]] On Behalf Of Amaan Akram Sent: Saturday, May 26, 2012 05:46 AM To: [email protected] Subject: aaOcean open-sourced Hi all, Apologies for the cross-posting from other lists. I've open-source the aaOcean project. This will be of help to all linux folks out there since there are now makefiles included for almost every plugin/shader. https://bitbucket.org/amaanakram/aaocean This repository contains the following: -aaOcean core class -aaOcean Mental Ray shaders (.mi files not included, though you could easily write one by looking at the source) -Softimage Shader Definitions for Mental Ray shaders -aaOcean Arnold shaders -aaOcean Softimage ICE deformer -aaOcean Maya Deformer and a MEL interface -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini Example of water effects that you can do: https://vimeo.com/42087457 Feel free to suggest any improvements. Amaan |
- aaOcean open-sourced Amaan Akram
- RE: aaOcean open-sourced Grahame Fuller
- Re: aaOcean open-sourced Alok Gandhi
- Re: aaOcean open-sourced Alok Gandhi
- Re: aaOcean open-sourced Amaan Akram
- Re: aaOcean open-sourced Muhamad Faizol Abd. Halim
- Re: aaOcean open-sourced Manu Allasia
- Re: aaOcean open-sourc... Amaan Akram


