Hi Alok,

The mtd file is a metadata file for arnold shaders, kind of like an
SPDL. The mtd file format comes from solid angle, and all shaders that come
with MtoA have one.

On 28 May 2012 22:36, Alok Gandhi <[email protected]> wrote:

>  Hi Amaan,
>
> I see that the arnold shader for maya file has extension .mtd. I developed
> a tranform cache binary file format for our pipeline by the same extension
> name. I named it on as an acronym for Modus Transform Data or mtd. Is the
> file format .mtd standard for Maya shader?
>
>
>
> On 28/05/2012 11:45 AM, Grahame Fuller wrote:
>
> Great stuff. Thanks!
>
> gray
>
> From: [email protected] 
> [mailto:[email protected] 
> <[email protected]>] On Behalf Of Amaan Akram
> Sent: Saturday, May 26, 2012 05:46 AM
> To: [email protected]
> Subject: aaOcean open-sourced
>
> Hi all,
>
> Apologies for the cross-posting from other lists.
>
> I've open-source the aaOcean project. This will be of help to all linux folks 
> out there since there are now makefiles included for almost every 
> plugin/shader.
> https://bitbucket.org/amaanakram/aaocean
>
> This repository contains the following:
>
> -aaOcean core class
> -aaOcean Mental Ray shaders (.mi files not included, though you could easily 
> write one by looking at the source)
> -Softimage Shader Definitions for Mental Ray shaders
> -aaOcean Arnold shaders
> -aaOcean Softimage ICE deformer
> -aaOcean Maya Deformer and a MEL interface
> -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini
>
> Example of water effects that you can do: https://vimeo.com/42087457
>
> Feel free to suggest any improvements.
>
> Amaan
>
>


-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com

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