Hi
There seems to be a problem with the fusion. Fbx and dotxsi importer. 
They mention in the manual that you have to use the dotxsi for camera data but 
I never got it working , 
My workaround is to plott constrained cubes or whatever and export those as 
dotxsi. 
In fusion you load your fbx and the on the camera import the animation for the 
cam and the target(interest) from the plottet cubes dotxsi.
Hope this helps
Sry for spelling typed on the phone.

Am 31.05.2012 um 00:25 schrieb Manny Papamanos <[email protected]>:

> I did a quick test and got the cam and interest animation to Motionbuilder in 
> .fbx.
> If you import the .fbx back in in Autodesk software or the .xsi back in Soft 
> and it looks good, then unfortunately their (Fusion) importer is lacking.
> It could also be that you cut the camera hierarchy/constraint relation with 
> the effector in soft and their importer is not liking this.
> Perhaps their importer would be happier if you kept the cam hierarchy in 
> place but just removed the constraint the cam has to the effector then do the 
> export, (leave the effector there).
> 
> If not then copy the animation to a null and export to fbx..and attach their 
> cam to the null.
> 
> -manny
> AD SI and Mobu support
> 
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Paul Griswold
> Sent: Wednesday, May 30, 2012 5:47 PM
> To: [email protected]
> Subject: Exporting issues
> 
> Hey all -
> 
> I have a scene that was created in MatchMover 2013 (VBS export - the only 
> thing that works with Softimage...).
> 
> I'm now trying to export the scene to Eyeon Fusion and I'm having all sorts 
> of problems getting the camera data out.
> 
> I've tried dotXSI which normally works, but when I bring it in to Fusion I 
> only see RealvizCam with animation applied on Angle of View - no other 
> channels.
> 
> I've also tried exporting the entire scene as an FBX, but same issue.  The 
> camera contains nothing but animation on AOV.  Looking at it in Soft I can 
> see animation on FOV, POSX, Y, Z and ROTX, Y and Z.
> 
> Any idea what's going on?
> 
> 
> Thanks,
> 
> Paul
> <winmail.dat>

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