Awesome !!


On 05/06/2012 12:29 PM, Eric Cosky wrote:

Thanks Alok & Grahame for your responses.

 

Turned out to be easier than I thought it would be. See this image for an ICE tree that does the trick: http://imgur.com/CUdY5

 

Thanks again,

Eric Cosky

 

 

From: [email protected] [mailto:[email protected]] On Behalf Of Alok
Sent: Tuesday, June 05, 2012 8:53 AM
To: [email protected]
Subject: Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

 

Since it is a one time need, I would do it in a script. Using the same logic as you mentioned.



On 05/06/2012 11:34 AM, Eric Cosky wrote:

 

Hi,

 

I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven’t yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I’m not sure how I would set up the ICE tree for this though. I see the “Set Materials from Strings” that came with SI2012 which looks like something I would need, but I’m not yet finding any examples of how to use this node.

 

Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task?

 

Thanks

 

 

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