Weird. Yes, I opened the render tree on the reference object and all the nodes were floating alone with no connections. My "3rd party renderer" rendered the object with the disconnected shaders a pink, which is what you normally get when you connect up a shader that doesn't exist for it.
I added that XSI_FORCE_SHADER..... and when I loaded the scene the shaders were all connected again. Could be coincidence. I'm not on the beta for Soft, but I can log a tech support request if that'd help. Paul On Tue, Jun 5, 2012 at 3:22 PM, Stephen Blair <[email protected]>wrote: > Hi > > I haven't heard about any disconnected shader problems in quite awhile. If > either of you are having these problems and have a data set for reproducing > it, then please log it for investigation, because I don't see anything > logged about disconnected shaders right now. > AFAIK, XSI_FORCE_SHADER_RENESTING_DURING_LOAD isn't a fix for the > disconnected shader problem...if that fixes it, then the shaders weren't > really disconnected. > > > From: [email protected] [mailto: > [email protected]] On Behalf Of Steven Caron > Sent: June-05-12 3:06 PM > To: [email protected] > Subject: Re: disconnected shaders on ref models - still happening in 2013 > > its definitely been working a lot better for us since the patches made > during 2011 to 2012. maybe you found an corner case where its still > happening? > > what's your situation? old model from 2011 opening in current version? or > was it made in 2012+ and still breaking? > > s > On Tue, Jun 5, 2012 at 10:17 AM, Paul Griswold < > [email protected]<mailto: > [email protected]>> wrote: > Looks like it's still not fixed. I went back and checked - I'd reported > this for Softimage 2011. > > Any chance this is going to get fixed soon? > > AFAIK, the solution is: set XSI_FORCE_SHADER_RENESTING_DURING_LOAD=1 > > -Paul > > >

