pulsing lumps on a close up. i was meshing a rigging/simualted mesh and
particles together. i tried many combinations of settings and a few hacks
to try and get it to be smooth but no dice.

s

On Sat, Jun 9, 2012 at 1:06 AM, Christian Keller <[email protected]> wrote:

> What kind of artifacts ?
>
> --
> christian keller
> visual effects|direction
>
> m +49 179 69 36 248
> f +49 40 386 835 33
> [email protected]
>
> Am 08.06.2012 um 20:54 schrieb Steven Caron <[email protected]>:
>
> yes, just wondering how Michele's is better? i recently did work and the
> polygonizer had some artifacts close up that i couldn't get rid of.
>
> On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos 
> <[email protected]>wrote:
>
>> Are you talking about Polygonizer?
>>
>>
>> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <[email protected]> wrote:
>>
>>> more real than the built in one?
>>>
>>> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos <
>>> [email protected]> wrote:
>>>
>>>> Great plug, a real metaballs system.
>>>>
>>>> https://vimeo.com/43686944
>>>>
>>>> Mário
>>>>
>>>
>>>
>>
>

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