pulsing lumps on a close up. i was meshing a rigging/simualted mesh and particles together. i tried many combinations of settings and a few hacks to try and get it to be smooth but no dice.
s On Sat, Jun 9, 2012 at 1:06 AM, Christian Keller <[email protected]> wrote: > What kind of artifacts ? > > -- > christian keller > visual effects|direction > > m +49 179 69 36 248 > f +49 40 386 835 33 > [email protected] > > Am 08.06.2012 um 20:54 schrieb Steven Caron <[email protected]>: > > yes, just wondering how Michele's is better? i recently did work and the > polygonizer had some artifacts close up that i couldn't get rid of. > > On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos > <[email protected]>wrote: > >> Are you talking about Polygonizer? >> >> >> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <[email protected]> wrote: >> >>> more real than the built in one? >>> >>> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos < >>> [email protected]> wrote: >>> >>>> Great plug, a real metaballs system. >>>> >>>> https://vimeo.com/43686944 >>>> >>>> Mário >>>> >>> >>> >> >

