hi
Ah! i also thought i was a Ingreme job...
It was Prime Focus after all..
Nice!

cheers,
Rui

www.ruisantos3d.com


  ----- Original Message ----- 
  From: Mário Domingos 
  To: [email protected] 
  Sent: Monday, June 11, 2012 2:24 PM
  Subject: Re: Anyone tried threesixty's Metaballs?


  Ah! Great! I remember that commercial,    It's Portuguese, I remember at that 
time we were all talking about it, always thought it was done in Portugal by a 
company called Ingreme.


  Great work.


  Mário Domingos


  www.mariodomingos.com




  Sent from my super iPhone



  On 11/06/2012, at 14:04, Cristobal Infante <[email protected]> wrote:


    We used an earlier version, probably  v2 for this commercial:

    https://vimeo.com/11011342

    It worked really well, would definitely recommend..






    On 9 June 2012 12:33, Mário Domingos <[email protected]> wrote:

      Yes I agree.

      Sent from my iPad

      On 09/06/2012, at 12:32, Ciaran Moloney <[email protected]> wrote:


        The built-in polygonizer isn't so good. The commercial Polygonizer 3 is 
way better... 





        On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos 
<[email protected]> wrote:

          Well, you should try Micheles's, at least the demo. Its true 
metaballs, there are some things that I liked. I'm not a polygonizer pro, but I 
think there are some simple things that are better on MetaballsV3 for simple 
metaballs, haven't tried it on particles or creating huge meshes, although the 
smooth result seamed more stable. When you create a metaball the mesh created 
is the exact size of the control null and you can scale it in different axes 
for example to deform your metaball. In polygonizer the only way I have found 
to create a metaball is creating a null and polygonize it, if you scale the 
null in just one axes nothing happens, and the null is always a different size 
from the mesh. This is important if you are animating, at least for me it is. 
          And metapaint is great! It simulates a liquid type of motion on the 
metaballs.


          I hope Michele continues to update it, its up to us.


          M

          Sent from my iPad

          On 09/06/2012, at 09:07, Christian Keller <[email protected]> wrote:


            What kind of artifacts ?


            -- 
            christian keller
            visual effects|direction


            m +49 179 69 36 248
            f +49 40 386 835 33
            [email protected]

            Am 08.06.2012 um 20:54 schrieb Steven Caron <[email protected]>:


              yes, just wondering how Michele's is better? i recently did work 
and the polygonizer had some artifacts close up that i couldn't get rid of


              On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos 
<[email protected]> wrote:

                Are you talking about Polygoniz


                On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <[email protected]> 
wrote:

                  more real than the built in one?


                  On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos 
<[email protected]> wrote:

                    Great plug, a real metaballs system.


                    https://vimeo.com/43686944 


                    Mário









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