What I'd suggest to check your FG setting. I found that in many cases the expert or exact setting will give you the best result. And of course, Illumination works I think only with rendermap, Ultimapper doesn't care too much with it
From: [email protected] [mailto:[email protected]] On Behalf Of David Rivera Sent: Tuesday, June 12, 2012 1:21 AM To: [email protected] Subject: No bake on Final Gathering? Hello everyone. I´ve attached a sample picture of what my scenario looks like: I´m trying to bake a final gathering illuminated object into the texture of an object- But the variant I´m using it´s a ba_raylenght+texture. I´m giving it a go to ba_raylenght to get dirty borders, plus capture a final gather illuminated sphere around the box. One light with mia portal. And nothing else. The result it´s a plain texturized uvs when I use Rendermap. I did switched "on" final gather on the render manager window, and also on the preview (q), but I don´t get the same results on the Rendermap generated picture. What else needs to be turned on to bake the texture? Thanks. Best regards. David R.

