What I'd suggest to check your FG setting. I found that in many cases the 
expert or exact setting will give you the best result. And of course, 
Illumination works I think only with rendermap, Ultimapper doesn't care too 
much with it

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of David Rivera
Sent: Tuesday, June 12, 2012 1:21 AM
To: [email protected]
Subject: No bake on Final Gathering?

 

Hello everyone. I´ve attached a sample picture of what my scenario looks like:

I´m trying to bake a final gathering illuminated object into the texture of an 
object-

But the variant I´m using it´s a ba_raylenght+texture.

 

I´m giving it a go to ba_raylenght to get dirty borders, plus capture a final 
gather illuminated sphere around the box.

One light with mia portal. And nothing else. The result it´s a plain texturized 
uvs when I use Rendermap.

 

I did switched "on" final gather on the render manager window, and also on the 
preview (q), but I don´t get the same results

on the Rendermap generated picture.

 

What else needs to be turned on to bake the texture?

Thanks.

 

Best regards.

David R.

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