Hi
I know this may be a bit ambitious but I am looking for a way to get all
the objects or a count of faces visible by the camera. I don't want all
the objects within the camera's near and far clip planes because some
objects may not be visible due to being behind other objects and
therefore will not contribute to render times. I've done a bit of
research and so far the simplest solution looks like I'd need to write
my own simple ray-tracer which emits rays from the camera and then
returns the objects that the rays hit...though I must admit with my
current programming and xsi knowledge this is a bit over my head (for now ;)
Can anyone point me in the right direction, or does someone have any
idea how I could acheive this please?
--
Kind Regards,
Jared Glass <mailto:[email protected]> | Technical Lead
Triggerfish Animation Studios <http://www.triggerfish.co.za>
Zambezia Movie <http://www.zambeziamovie.com/> | Khumba Movie
<http://www.triggerfish.co.za/khumba/>