Don't get me started with the dirty list :) I shouldn't be too hard on it though - it's actually come in handy for 1 specific case - it's the only good way that I've found to detect that a shader parameter has changed while scrubbing a slider *before* the renderer process callback is fired. The OnValueChange event gets fired after the Process callback during a parameter scrub.
On Mon, Jun 18, 2012 at 1:01 PM, Steven Caron <[email protected]> wrote: > i believe he has been down this road already. its lacking... > > On Mon, Jun 18, 2012 at 12:54 PM, Stephan Woermann < > [email protected]> wrote: > >> There is a DirtyList attribute in the renderes context, maybe that helps >> a little... >> >> Stephan >> > >

