Don't get me started with the dirty list :)

I shouldn't be too hard on it though - it's actually come in handy for 1
specific case - it's the only good way that I've found to detect that a
shader parameter has changed while scrubbing a slider *before* the renderer
process callback is fired.  The OnValueChange event gets fired after the
Process callback during a parameter scrub.



On Mon, Jun 18, 2012 at 1:01 PM, Steven Caron <[email protected]> wrote:

> i believe he has been down this road already. its lacking...
>
> On Mon, Jun 18, 2012 at 12:54 PM, Stephan Woermann <
> [email protected]> wrote:
>
>> There is a DirtyList attribute in the renderes context, maybe that helps
>> a little...
>>
>> Stephan
>>
>
>

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