You can disable behaviours on a per particle basis, but everything will have to be simulated at all times. The thing you described is at the core of how ice works and there is no way around that as far as I know. On Jun 22, 2012 8:01 PM, "Gustavo Eggert Boehs" <[email protected]> wrote:
> Hey there list! > > Trying to go further in my efforts of reproducing much of the > functionallity found in C4Ds moGraph I´ve hit a wall. The problem is trying > to mix procedural animation with simulations. When a pointcloud has a > simulation in its stack, as we all know, everything which is underneath > this point wont be evaluated. My question is: is it possible to trigger in > and out of a state of simulation with a per point boolean? > > Best regards > >

