It is simple stuff like transformations, randomizations, sin functions and
all that. Problem is I am trying to reproduce the (perceived) "ease of use"
from moGraph.
In it MOST things happen in a unsimulated envoiroment, as it is a lot
faster to work in this fashion. You can work and scrub through the timeline
interactivly. But then it allows you to trigger simulation at some point or
event, which is nice.

I could even try to re-work most of my nodes to have a simulated and
unsimulated version, as the cumulative effect of simulation will break most
of them, as they are right now. But fact is, it is a goal to be as
non-simulated as possible.

I understand it is an uncommon request, a bit of overkill really, and
people can achieve the effect they want in other ways... I just wanted to
double check if there was any undocumented way of doing this.

2012/6/22 Steven Caron <[email protected]>

> also, can you just branch and set point position on those particles
> instead?
>
> s
>
>
> On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller <
> [email protected]> wrote:
>
>> What sort of procedural animation? Can it not be expressed as a
>> simulation? Do you have an example of what you mean?
>>
>> gray
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Leonard Koch
>> Sent: Friday, June 22, 2012 02:17 PM
>> To: [email protected]
>> Subject: Re: Evalution outside simulation
>>
>>
>> You can disable behaviours on a per particle basis, but everything will
>> have to be simulated at all times. The thing you described is at the core
>> of how ice works and there is no way around that as far as I know.
>> On Jun 22, 2012 8:01 PM, "Gustavo Eggert Boehs" <[email protected]
>> <mailto:[email protected]>> wrote:
>> Hey there list!
>>
>> Trying to go further in my efforts of reproducing much of the
>> functionallity found in C4Ds moGraph I´ve hit a wall. The problem is trying
>> to mix procedural animation with simulations. When a pointcloud has a
>> simulation in its stack, as we all know, everything which is underneath
>> this point wont be evaluated. My question is: is it possible to trigger in
>> and out of a state of simulation with a per point boolean?
>>
>> Best regards
>>
>>
>


-- 
Gustavo E Boehs
3d Artist
http://www.gustavoeb.com.br/blog

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