You dont need Gator to do that.  Envelopes work based on the specific names
of the objects deforming them.  Try this:

   - Select your enveloped mesh, hit Ctl+e to bring up the Weight Editor.
   In the Weight Editor go to File/Save Preset and save your envelope to a
   file.


   - Create your null hierarchy, preferably in a separate model from your
   bone hierarchy, and rename all of your nulls with the same exact names as
   their corresponding bones.


   - Delete your envelope from the bone deformers, re-envelope the mesh to
   your new null deformers, select your mesh, bring up the weight editor again
   and go to FIle/Load Preset, and load the file you saved out in step 1.

Hope that helps!

On Sun, Jul 1, 2012 at 8:55 AM, David Saber <[email protected]> wrote:

>   Hi !
> I have a character skinned on bones and I‘d like to switch them to nulls.
> Is Gator the answer to that? From the documentation, I understand Gator
> only transfers the skining from one mesh to another mesh, keeping the same
> skeleton.
> Thanks,
> David
>



-- 
Chris Covelli
http://kylevargas.net/

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