You dont need Gator to do that. Envelopes work based on the specific names of the objects deforming them. Try this:
- Select your enveloped mesh, hit Ctl+e to bring up the Weight Editor. In the Weight Editor go to File/Save Preset and save your envelope to a file. - Create your null hierarchy, preferably in a separate model from your bone hierarchy, and rename all of your nulls with the same exact names as their corresponding bones. - Delete your envelope from the bone deformers, re-envelope the mesh to your new null deformers, select your mesh, bring up the weight editor again and go to FIle/Load Preset, and load the file you saved out in step 1. Hope that helps! On Sun, Jul 1, 2012 at 8:55 AM, David Saber <[email protected]> wrote: > Hi ! > I have a character skinned on bones and I‘d like to switch them to nulls. > Is Gator the answer to that? From the documentation, I understand Gator > only transfers the skining from one mesh to another mesh, keeping the same > skeleton. > Thanks, > David > -- Chris Covelli http://kylevargas.net/

