thanks all for the help : ] From: Eric Turman Sent: Monday, July 02, 2012 05:37 To: [email protected] Subject: Re: Transfert a bone based skinning to a null based skinning?
Yep..I have not enveloped to bones since 1997. Even in the days where I had to use Maya I used locators.. Bones do a better initial envelope but that is it, you can get the same deformation out of them as bones... well... other that then dual quat skinning maybe...I have not checked recently to see if it was fixed to work with nulls. Other than that the only thing I use bones for is IK; they have too much baggage to use for casual deformations. On Sun, Jul 1, 2012 at 6:12 PM, Alok <[email protected]> wrote: That is why in my script you will find that I am skipping the roots and create nulls only at joints. On 01/07/2012 7:01 PM, Eric Thivierge wrote: heads up. -- -=T=-
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