Hi guys,

I've got a tearing lagoa cloth sim that I'm fairly happy with, and am
meshing it with empolygonizer3, but getting some extreme stretched
polygons. Attached a small quicktime to show the prob.

http://www.matinai.com/si/cloth_sim_v17.mov

I've tried pretty much every checkbox/easily changable option but no joy,
even making it zero thickness doesn't help. Can sometimes lessen the amount
by altering the sim slightly, but I was wondering if there are any ways to
tell the mesher not to mesh a poly if it stretches past a certain amount?

I'm guessing the issue is with the toplogy building data inside lagoa, so
is there a way to exclude points if they get too isolated from main
sections?

thanks for any advice,
Matt

-- 
www.matinai.com

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