Hi guys, I've got a tearing lagoa cloth sim that I'm fairly happy with, and am meshing it with empolygonizer3, but getting some extreme stretched polygons. Attached a small quicktime to show the prob.
http://www.matinai.com/si/cloth_sim_v17.mov I've tried pretty much every checkbox/easily changable option but no joy, even making it zero thickness doesn't help. Can sometimes lessen the amount by altering the sim slightly, but I was wondering if there are any ways to tell the mesher not to mesh a poly if it stretches past a certain amount? I'm guessing the issue is with the toplogy building data inside lagoa, so is there a way to exclude points if they get too isolated from main sections? thanks for any advice, Matt -- www.matinai.com

