Looks really super !
Is there a place to find some helpfull tutorial to achieve something
like this ?
Le 03/07/2012 00:18, Matt Morris a écrit :
Hi guys,
I've got a tearing lagoa cloth sim that I'm fairly happy with, and am
meshing it with empolygonizer3, but getting some extreme stretched
polygons. Attached a small quicktime to show the prob.
http://www.matinai.com/si/cloth_sim_v17.mov
I've tried pretty much every checkbox/easily changable option but no
joy, even making it zero thickness doesn't help. Can sometimes lessen
the amount by altering the sim slightly, but I was wondering if there
are any ways to tell the mesher not to mesh a poly if it stretches
past a certain amount?
I'm guessing the issue is with the toplogy building data inside lagoa,
so is there a way to exclude points if they get too isolated from main
sections?
thanks for any advice,
Matt
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