Looks really super !
Is there a place to find some helpfull tutorial to achieve something like this ?

Le 03/07/2012 00:18, Matt Morris a écrit :
Hi guys,

I've got a tearing lagoa cloth sim that I'm fairly happy with, and am meshing it with empolygonizer3, but getting some extreme stretched polygons. Attached a small quicktime to show the prob.

http://www.matinai.com/si/cloth_sim_v17.mov

I've tried pretty much every checkbox/easily changable option but no joy, even making it zero thickness doesn't help. Can sometimes lessen the amount by altering the sim slightly, but I was wondering if there are any ways to tell the mesher not to mesh a poly if it stretches past a certain amount?

I'm guessing the issue is with the toplogy building data inside lagoa, so is there a way to exclude points if they get too isolated from main sections?

thanks for any advice,
Matt

--
www.matinai.com <http://www.matinai.com>


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