@Bradley I don't have 2013 yet. It would be nice to simply convert the pointcloud to a polymesh, but it would have to be exact. Every de-instanced polymesh would have to be exactly aligned with its instance and have the same materialID as the original point. And I think the problem here might be getting the data over from a single particle to a per-polygon ID per instance.
@Mathieu That seems to be a pretty good idea - will probably work for this case as it is just textures. It would be nicer to completely switch the material though. @Vincent Unfortunately that only works for polymeshes. -------- Original-Nachricht -------- > Datum: Thu, 5 Jul 2012 17:56:51 +0200 > Von: Vincent Ullmann <[email protected]> > An: [email protected] > Betreff: Re: Dynamically assigning Materials to particles > I think there is a Sample Szene wich assigns Materials Dynamicly.... > "...\XSI_SAMPLES\Scenes\ICE\MaterialIDs.scn" > You should have a look there.... > > > > Anonther Solution: > > - Give every particle a Random Integer Value > - Use this Integer in the Rendertree with a Color-Switch-Node

