@Bradley

I don't have 2013 yet. It would be nice to simply convert the pointcloud
to a polymesh, but it would have to be exact.
Every de-instanced polymesh would have to be exactly aligned with its instance 
and have the same materialID as the original point.
And I think the problem here might be getting the data over from a single
particle to a per-polygon ID per instance.

@Mathieu

That seems to be a pretty good idea - will probably work for this
case as it is just textures.
It would be nicer to completely switch the material though.


@Vincent

Unfortunately that only works for polymeshes.


-------- Original-Nachricht --------
> Datum: Thu, 5 Jul 2012 17:56:51 +0200
> Von: Vincent Ullmann <[email protected]>
> An: [email protected]
> Betreff: Re: Dynamically assigning Materials to particles

> I think there is a Sample Szene wich assigns Materials Dynamicly....
> "...\XSI_SAMPLES\Scenes\ICE\MaterialIDs.scn"
> You should have a look there....
> 
> 
> 
> Anonther Solution:
> 
> - Give every particle a Random Integer Value
> - Use this Integer in the Rendertree with a Color-Switch-Node

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