I tried pulling a random integer into the rendertree and use a texture_array_switch node. For that I scripted the connection of the 100 textures to the array node, but no matter what I did, the node always returned an empty value (the indices were correct and the IDs got pulled over to the rendertree just fine).
-------- Original-Nachricht -------- > Datum: Thu, 5 Jul 2012 17:56:51 +0200 > Von: Vincent Ullmann <[email protected]> > An: [email protected] > Betreff: Re: Dynamically assigning Materials to particles > I think there is a Sample Szene wich assigns Materials Dynamicly.... > "...\XSI_SAMPLES\Scenes\ICE\MaterialIDs.scn" > You should have a look there.... > > > > Anonther Solution: > > - Give every particle a Random Integer Value > - Use this Integer in the Rendertree with a Color-Switch-Node

