I tried pulling a random integer into the rendertree and use a
texture_array_switch node. For that I scripted the connection of
the 100 textures to the array node, but no matter what I did, the node
always returned an empty value (the indices were correct and the IDs got
pulled over to the rendertree just fine).


-------- Original-Nachricht --------
> Datum: Thu, 5 Jul 2012 17:56:51 +0200
> Von: Vincent Ullmann <[email protected]>
> An: [email protected]
> Betreff: Re: Dynamically assigning Materials to particles

> I think there is a Sample Szene wich assigns Materials Dynamicly....
> "...\XSI_SAMPLES\Scenes\ICE\MaterialIDs.scn"
> You should have a look there....
> 
> 
> 
> Anonther Solution:
> 
> - Give every particle a Random Integer Value
> - Use this Integer in the Rendertree with a Color-Switch-Node

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