Agree totally. And if you are using custom stuff that changes (ie alembic, arnold, etc) it doesn't hurt too to have something like an on-save to write out that information. You can even go the extra inch and make importers that guard against mismatches for even those smaller bits.
-T On Jul 7, 2012, at 7:36 AM, <[email protected]> wrote: > > the real lesson to be learned here is that ultimately scenes are not to be > trusted, so try and rely on them as little as possible . > not an easy task, but there are some good habits that can go a long way in > making this work for you. > > models (emdl) are your friend. > a major part what you produce can be put in one - corruption in models exists > too, but is less frequent in my experience. > I usually keep a history of scenes in which I edit the models (so with the > model local to the scene) - and export milestones to a model, occasionally > keeping backups of the model. > with two parallel systems to save data, each with versioning/backups if you > choose, it is a lot less likely that you’ll loose a lot of work when a scene > (or model) corrupts. > from the scene you can produce the model again, and the other way around > within limits. > ‘big complex scenes’ or ‘production scenes’ should ideally be just a > collection of referenced models – perhaps created by scripting even? > as in: import all ref models to build the scene, set them up for the shot, > apply animation data, set render settings, build passes, put models in > partitions. > Standardize on a system for this, with proper naming, and so much can be > automated – even with very limited scripting skills. > There’s other types of data that can be used too – presets of all kinds, > compounds, EANI, pointcaches, .xsi and .fbx files. If you wanna be real smart > about it XML files. > > Lose a scene? Never mind, you have still have the bits the scene was made of, > and can recreate it. > I know its not as trivial as I make it sound, but ’not to trust scenes’ was > one of the best lessons I learned. > > > > From: Octavian Ureche > Sent: Thursday, July 05, 2012 3:56 PM > To: [email protected] > Subject: Re: WHATTA HELL??????? > > So why would anyone care about xsi having ascii scene file description? > Well....this is why. > > I feel your pain, though trying to recover a scene in this situation, has > more to do with luck than anything else.

