Agree totally.  And if you are using custom stuff that changes (ie alembic, 
arnold, etc) it doesn't hurt too to have something like an on-save to write out 
that information.  You can even go the extra inch and make importers that guard 
against mismatches for even those smaller bits.

-T

On Jul 7, 2012, at 7:36 AM, <[email protected]> wrote:

>  
> the real lesson to be learned here is that ultimately scenes are not to be 
> trusted, so try and rely on them as little as possible .
> not an easy task, but there are some good habits that can go a long way in 
> making this work for you.
>  
> models (emdl) are your friend.
> a major part what you produce can be put in one - corruption in models exists 
> too, but is less frequent in my experience.
> I usually keep a history of scenes in which I edit the models (so with the 
> model local to the scene) - and export milestones to a model, occasionally 
> keeping backups of the model.
> with two parallel systems to save data, each with versioning/backups if you 
> choose, it is a lot less likely that you’ll loose a lot of work when a scene 
> (or model) corrupts.
> from the scene you can produce the model again, and the other way around 
> within limits.
> ‘big complex scenes’ or ‘production scenes’ should ideally be just a 
> collection of referenced models – perhaps created by scripting even?
> as in: import all ref models to build the scene, set them up for the shot, 
> apply animation data, set render settings, build passes, put models in 
> partitions.
> Standardize on a system for this, with proper naming, and so much can be 
> automated – even with very limited scripting skills.
> There’s other types of data that can be used too – presets of all kinds, 
> compounds, EANI, pointcaches, .xsi and .fbx files. If you wanna be real smart 
> about it XML files.
>  
> Lose a scene? Never mind, you have still have the bits the scene was made of, 
> and can recreate it.
> I know its not as trivial as I make it sound, but ’not to trust scenes’ was 
> one of the best lessons I learned.
>  
>  
>  
> From: Octavian Ureche
> Sent: Thursday, July 05, 2012 3:56 PM
> To: [email protected]
> Subject: Re: WHATTA HELL???????
>  
> So why would anyone care about xsi having ascii scene file description?
> Well....this is why.
>  
> I feel your pain, though trying to recover a scene in this situation, has 
> more to do with luck than anything else.

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