Here's the write up that I promised Leo
http://www.chris-g.net/2012/07/11/ice-instances-into-maya/

cheers,
chrisg


On 10 July 2012 23:47, Leo Quensel <[email protected]> wrote:
> Just to answer my own question:
>
> The attribute has to exist in Maya has to exist BEFORE
> loading in the cache -_-.
> Afterwards, it work fine - cache the shape ID to a
> custom attribute, create a float per particle attribute
> in Maya that has the same name as in Soft and now attach the cache.
>
> Leo

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