Here's the write up that I promised Leo http://www.chris-g.net/2012/07/11/ice-instances-into-maya/
cheers, chrisg On 10 July 2012 23:47, Leo Quensel <[email protected]> wrote: > Just to answer my own question: > > The attribute has to exist in Maya has to exist BEFORE > loading in the cache -_-. > Afterwards, it work fine - cache the shape ID to a > custom attribute, create a float per particle attribute > in Maya that has the same name as in Soft and now attach the cache. > > Leo

