To be fair, I do find a lot of the ways of dealing with data in ICE
modelling to be fairly unintuitive. Where as most operations in ICE are
quite straight-forward, the particular way it deals with arrays and
per-point modelling data requires a certain logic/brain-shift to wrap your
head around.

It's hard to describe, but my first few attempts at it had me going about
things in the wrong order. Once I'd got my head around the way ICE likes
the data-flow to be laid out it gets a lot easier. It's just one of those
things where seeing someone go about any old task and explain things like
contexts, data-flow etc as they go along would be really handy. Not because
it's hard, necessarily, but because it's a much more prescribed workflow
than your average ICE task - a bit more like Lagoa or the em stuff, for
example.

Apart from that, the 'basic' maths are the always the hard part. Examples
fail me, but the main stumbling block at the moment isn't knowing what to
do, it's being able to work out where to do it! So something like splitting
an edge isn't the hard part, it's being able to work out or find some kind
of logic or algorithm so that I'm splitting the exact edges I want without
always typing numbers into a  String to Array node.


On 17 July 2012 10:21, Chris Marshall <[email protected]> wrote:

> What I'm finding is simply that almost everything I try either doesn't do
> what I expect or doesn't do anything at all.
> Some fundamental basic workflow examples would be useful, just to get the
> general logic clear.
>
> Understanding why repeat loops don't work and how to work around that.
> How to get animation of particles from a point cloud to build an ice
> object. I spent a day trying to get that to work with no luck.
> I'd like to be able to control the positioning of elements by translating
> or rotating them in local space.
>
> Thanks
> By lunch today would be useful!?
> ;-)
>
>
>
> On 16 July 2012 18:05, Grahame Fuller <[email protected]> wrote:
>
>> What sort of tutorials do you want to see? Creating shapes from the
>> ground up, or something else?
>>
>> What I have found is that the topo nodes themselves are not that
>> complicated. The hard part is the math and logic you need to control them.
>> So maybe math tutorials are needed?
>>
>> gray
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Chris Marshall
>> Sent: Monday, July 16, 2012 09:44 AM
>> To: [email protected]
>> Subject: Re: ICE modeling
>>
>> Yes!!
>> On 16 July 2012 11:50, adrian wyer <[email protected]
>> <mailto:[email protected]>> wrote:
>> +1 on the request for ICE modelling 101
>>
>> had a glance at the digital tutors one, but it's more about cloning than
>> actually 'modelling'
>>
>> this feature REALLY needs some in depth tutorials!!
>>
>> a
>>
>>
>

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