Are you talking about ICE rigging as in doing a whole character with
ICE? Or just ICE kinematics? What's confusing about them in your
opinion?


On Tue, Jul 17, 2012 at 3:13 PM, Eric Cosky <[email protected]> wrote:
> I was trying to find a way to describe my difficulty with ICE modeling, you 
> pretty much summed it up. I have no problem with the math side of using ICE, 
> but even the simplest tasks sometimes become very frustrating when something 
> goes wrong. When nodes go red they often lack any meaningful clues about how 
> to fix whatever is wrong. I am sure there is always a good reason for 
> whatever fails, but it sometimes seems - and in practice actually is - 
> impossible to figure out what actually needs to be done to fix it. While I 
> have no problem attributing most of the frustration to my lack of experience 
> with the system, I can't help but think that it should be possible to improve 
> the error feedback.
>
> As a programmer I can appreciate how hard it would be to improve the 
> situation all that much given it is essentially a visual programming 
> environment and I suspect errors from low level systems just need to 
> percolate up and there just isn't much to do other than drill down and figure 
> it out.. I think perhaps the best thing we can hope for is more thorough ICE 
> documentation, including examples of troubleshooting of common problems and 
> debugging techniques. So much of ICE feels so barely documented that much of 
> what I have tried to do so far has been difficult at best and borderline good 
> luck when I do manage to figure it out. ICE rigging for instance has been a 
> real challenge. The current docs & samples are IMHO not nearly as 
> comprehensive as they deserve to be and I can only hope they get more 
> attention.
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Andy Nicholas
> Sent: Tuesday, July 17, 2012 4:13 AM
> To: Rob Chapman; [email protected]
> Subject: Re: ICE modeling
>
>  I find the most frustrating thing with ICE modelling is the lack of feedback 
> when something goes wrong. For example, if I feed an array of point positions 
> and indices to make some polygons using the Create Topo node, and something's 
> wrong in that data, it's extraordinarily difficult to figure out what's gone 
> wrong as there's no feedback or error message from the ICE node.
>
> Proper support for 2D arrays as a basic type would also be very useful.
> Particularly when trying to retrieve array type data from arrays of locations.
> That's a really common stumbling block for doing complex effects.
>
>
>
>
> On 17 July 2012 at 10:48 Rob Chapman <[email protected]> wrote:
>
>> Agreed, also  how to 'grow' meshes from curves or animation data, on
>> these newly generated meshes to then select polys by area or closest
>> to a pointcloud ,merge surrounding polys to current selection, extrude
>> this etc. maybe how to blend between some instances and a ICE
>> modelling mesh. A controllable (by proximity, CAV map,weight,)
>> localized subdivision would be great.  I have no clue how to get all
>> this to work in one ICE modelling tree together - have managed to
>> bodge together  two different examples -  a repeated extrude from a
>> random selection, but I cannot control the extrusion very well - but
>> this is the only examples we have so far that are not crowds or fences
>>  :)
>>
>> https://vimeo.com/40452537
>>
>> http://xsisupport.wordpress.com/2012/05/03/ice-modeling-extruding-a-ra
>> ndom-polygon/
>>
>> Cheers
>>
>> Rob
>>
>>
>>
>>
>>
>>
>>
>> On 17 July 2012 10:21, Chris Marshall <[email protected]> wrote:
>> > What I'm finding is simply that almost everything I try either
>> > doesn't do what I expect or doesn't do anything at all.
>> > Some fundamental basic workflow examples would be useful, just to
>> > get the general logic clear.
>> >
>> > Understanding why repeat loops don't work and how to work around that.
>> > How to get animation of particles from a point cloud to build an ice 
>> > object.
>> > I spent a day trying to get that to work with no luck.
>> > I'd like to be able to control the positioning of elements by
>> > translating or rotating them in local space.
>> >
>> > Thanks
>> > By lunch today would be useful!?
>> > ;-)
>> >
>> >
>> >
>> > On 16 July 2012 18:05, Grahame Fuller <[email protected]> wrote:
>> >>
>> >> What sort of tutorials do you want to see? Creating shapes from the
>> >> ground up, or something else?
>> >>
>> >> What I have found is that the topo nodes themselves are not that
>> >> complicated. The hard part is the math and logic you need to control them.
>> >> So maybe math tutorials are needed?
>> >>
>> >> gray
>> >>
>> >> From: [email protected]
>> >> [mailto:[email protected]] On Behalf Of Chris
>> >> Marshall
>> >> Sent: Monday, July 16, 2012 09:44 AM
>> >> To: [email protected]
>> >> Subject: Re: ICE modeling
>> >>
>> >> Yes!!
>> >> On 16 July 2012 11:50, adrian wyer
>> >> <[email protected]<mailto:[email protected]
>> >> om>>
>> >> wrote:
>> >> +1 on the request for ICE modelling 101
>> >>
>> >> had a glance at the digital tutors one, but it's more about cloning
>> >> than actually 'modelling'
>> >>
>> >> this feature REALLY needs some in depth tutorials!!
>> >>
>> >> a
>> >>
>> >
>
>

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