RR can be used free with 3 machines I think - meant to be trial, but worth 
testing - it works very well - we use it on our farm and rendered last weekend 
6000 stereo frames at film res.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Stephen Davidson 
[[email protected]]
Sent: 21 July 2012 18:46
To: RuiSantos; [email protected]
Subject: Re: Make a pass non-renderable?

Thanks, Rui. That looks interesting. I will give it a try when I have some 
downtime to install
and test.

On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <[email protected]<mailto:[email protected]>> 
wrote:
Hi guys,

First i used to handwrite my own batch scripts...then moved on to Kim' 
BatchMaker,although i had to hand correct/add some features ,like diferent 
settings for diferent machines capabilities,matte passes for the weakest 
machine, etc..
So i ended up having several scripts based on the KA BatchMaker's generated 
one...and it  worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full 
render manager.

I discovered Thinkbox Deadline a while ago,and it's my workhorse managing 
renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage 
and other vendors,it has an addon the allows you to submit your renders from 
inside softimage,remote acess to manage your renders,assigns passes to specific 
machines,creates dependencies,like this pass renders before that 
one...etc..etc...i mean it's really nice and EASY to set up.

If you have a small shop,i have a go and try it..

later,
Rui
www.ruisantos3d.com<http://www.ruisantos3d.com>


----- Original Message -----
From: Stephen Davidson<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>
Sent: Saturday, July 21, 2012 6:15 AM
Subject: Re: Make a pass non-renderable?

That is lame. Other than that, how do you like Rebus for rendering?

On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash 
<[email protected]<mailto:[email protected]>> wrote:
I put in a feature request at REBUS to enable and they just said to delete the 
passes. That's a lame response. I am sure their system is sending those batch 
commands somewhere along the way. They just need to open it up just enough to 
let someone add those pass flags. I do use those a lot in the command line 
locally.


On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia 
<[email protected]<mailto:[email protected]>> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your 
submission page (add an input box or something to grab user's inputs) and pass 
the following command (if input box is not empty) to render farm.


xsibatch -render myscene.scn -pass mypassName



Else if no input:

xsibatch -render myscene.scn


Chris


On 20 Jul, 2012, at 3:30 AM, "Byron Nash" 
<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>>
 wrote:

I am using REBUS render farm and it seems to be pretty quick and economical. It 
only seems to render the whole scene however. Is there an easy way to make 
passes not render when you hit render all? I assume that's sort of what this 
farm is doing.




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Best Regards,
  Stephen P. Davidson
       (954) 552-7956
    [email protected]

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<http://www.3danimationmagic.com>
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Best Regards,
  Stephen P. Davidson
       (954) 552-7956
    [email protected]

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]

<http://www.3danimationmagic.com>
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