Sorry, I don't see any problem with the documentation in this case. When I
look at the help for this node I get this:
Lagoa Fluid 
Shaper<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/iceref_Lagoa_Fluid_Shaper.htm>

along with this:
Shaping 
Fluids<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/poly_topomod_MeshingPointCloudsandOtherThings.htm#WSF64117A6A93C394BA4D767D8C01808E6-01EF>

That's pretty thorough!

I've generally found the docs to be very useful (although SDK docs often
miss details and more examples)

On Wed, Jul 25, 2012 at 4:24 PM, Rob Chapman <[email protected]> wrote:

> what do you want to know? make some lagoa particle thing, turn this into a
> polygoniser mesh  then use Lagoa fluid shaper which makes the mesh more
> 'fluidy' or stringy or thinner - whatever adjective best describes the
> result :)
>
>
>
> On 25 July 2012 16:11, Andi Farhall <[email protected]>wrote:
>
>> Lagoa fluid shaper, seem like the right thing to use for a little splash
>> of product in an ad. Makes little sence to me without being able to refer
>> to a usable manual of some sort. Here's an example of just how poor the
>> docs can be, and it hasn't even got all the parameters listed. A section in
>> the manual entitled "shaping fluids" just says apply the fluid shaper and
>> refer to the half finished reference section.****
>>
>> ** **
>>
>> Someone at Autodesk must know how to use it to enhance fluids rather than
>> turn them into scrambled egg, perhaps they could share the love... pretty
>> please.****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Andi Farhall | Senior 3D Animator****
>>
>> T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989
>> A: 37 Dean Street, London, W1D 4PT, UK****
>>
>> http://spylon.tumblr.com/****
>>
>> ** **
>>
>
>


-- 
- Ciaran

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