Sorry, I don't see any problem with the documentation in this case. When I look at the help for this node I get this: Lagoa Fluid Shaper<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/iceref_Lagoa_Fluid_Shaper.htm>
along with this: Shaping Fluids<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/poly_topomod_MeshingPointCloudsandOtherThings.htm#WSF64117A6A93C394BA4D767D8C01808E6-01EF> That's pretty thorough! I've generally found the docs to be very useful (although SDK docs often miss details and more examples) On Wed, Jul 25, 2012 at 4:24 PM, Rob Chapman <[email protected]> wrote: > what do you want to know? make some lagoa particle thing, turn this into a > polygoniser mesh then use Lagoa fluid shaper which makes the mesh more > 'fluidy' or stringy or thinner - whatever adjective best describes the > result :) > > > > On 25 July 2012 16:11, Andi Farhall <[email protected]>wrote: > >> Lagoa fluid shaper, seem like the right thing to use for a little splash >> of product in an ad. Makes little sence to me without being able to refer >> to a usable manual of some sort. Here's an example of just how poor the >> docs can be, and it hasn't even got all the parameters listed. A section in >> the manual entitled "shaping fluids" just says apply the fluid shaper and >> refer to the half finished reference section.**** >> >> ** ** >> >> Someone at Autodesk must know how to use it to enhance fluids rather than >> turn them into scrambled egg, perhaps they could share the love... pretty >> please.**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> Andi Farhall | Senior 3D Animator**** >> >> T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989 >> A: 37 Dean Street, London, W1D 4PT, UK**** >> >> http://spylon.tumblr.com/**** >> >> ** ** >> > > -- - Ciaran

