Hey guys,

We're doing an asset with a lot of tubes of various lengths. We need
noise to travel along them. We succeed at unwrapping cylindrically
with Best Fit, giving us UVs of a vertical rectangle filling the 1,1
space vertically, however...

As-is the UVs cause the noise to warp as the lengths change. We need
it to be consistent. Ideally, we could relax the UV rectangles
proportionally such that they get sized down in their UVs so that the
noise would map at the same size.

Any ideas? Right now the guy is sending the geo to Maya to accomplish this. :/
Cheers,

   -- Alan

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